/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include "Summon.h"

class Player;

class Summons {
private:
	Summon* main;
	Summon* puppet;
	Player* player;
public:
	~Summons();
	Summons(Player* player) {
		this->player = player;
		main = 0;
		puppet = 0;
	}
	void addSummon(int skillid, int skillLvl, int hp);
	void removeSummon(int skillid);
	static bool isSummon(int skillid);
	Summon* getSummonById(int id);
	string getSummonName(int summonid);
	void showSummons(Player* target, bool map = false);
};
